

For example, if player two picks Curly first and player three picks Curly second, player three's Curly would look like Easy Mode Curly from the Cave Story eShop edition, and so on. (Something else that you could do but won't really affect much is alternate costumes, so that player one doesnt get player two mixed up with player three if players two and three picked the same character. There's just enough costumes for everyone to play as Curly, if this is limited to four players.) Easy and Hard difficulty options, local co-op multiplayer, further visual. For example, if player two picks Curly first and player three picks Curly second, player three's Curly would look like Easy Mode Curly from the Cave Story eShop edition, and so on. Cave Story+ is an action/adventure game from the critically acclaimed. Like, maybe something to make it less of a hassle between players is having player two able to interact with anything but map changing events, so that if they want a gun different than what player one wants, it won't be an issue. I know this is a demo and not a lot has been set in stone, but it would help to think ahead of the possibilities. When playing two-player co-op mode, the second player may play as several. Also, how's the second player going to get their guns if they can't interact with anything? Do they automatically get the Polar Star if player one gets it? If so, do they automatically get all the guns player one has gotten? That might cause some problems if player one prefers the Nemesis over the Blade, but player two prefers the Blade over the Nemesis, or if player one wants the Machine Gun but player two wants the Spur. Costumes are a feature added in the Nintendo Switch version of Cave Story+. And speaking of the health/missile refill, what do you have planned for deaths so far? Does the person who died make all the others resume at the last save point? Does the person who died just respawn at the last door entered at? I would say the latter option, but the first option would be more true to Cave Story, but also hinder the other players a lot more. One thing I will recommend is letting the second player use the health/missile refill.
